Large City: Hö Ti̽chy Gri

Hö Ti̽chy Gri

Hö Ti̽chy Gri
Example Wood Elf architecture.
StateRosid
ProvenceIastrokbruk Moot
RegionJ̼obíhdran Prairie
Founded874
Community LeaderLord Zeli
Area91 km2 (36 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation3100 m (10170 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population21689
Population Density238 people per km2 (602 people per mi2)
Town AuraInvocation
Naming
Native nameHö Ti̽chy Gri
Pronunciation/ho˞/ /ti̽c/
Direct Translation[great (excellent); awesome] [card; sheet]
Translation[Not Yet Translated]

Hö Ti̽chy Gri (/ho˞/ /ti̽c/ [great (excellent); awesome] [card; sheet]) is a subtropical Large City located in the Iastrokbruk Moot of the Rosid.

The name Hö Ti̽chy Gri is derived from the Goblin language, as Hö Ti̽chy Gri was founded by Kèshëi, who was culturaly Wood Elf.

Climate

Hö Ti̽chy Gri has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Hö Ti̽chy Gri receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Hö Ti̽chy Gri covers an area of nearly 91 km2 (36 mi2), and an average elevation of 3100 m (10170 ft) above sea level.

Overview

Hö Ti̽chy Gri was founded durring the late 10th century, by Kèshëi. The establishment of Hö Ti̽chy Gri was somewhat plagued by a lack of willing colonists, leading to Kèshëi electing to pay people to resettle in Hö Ti̽chy Gri.

Hö Ti̽chy Gri was built using the conventions of Wood Elf durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Hö Ti̽chy Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Hö Ti̽chy Gri is buildings are located arround a single narrow paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Hö Ti̽chy Gri's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Hö Ti̽chy Gri's political statment focused walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Hö Ti̽chy Gri gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Hö Ti̽chy Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Hö Ti̽chy Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hö Ti̽chy Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hö Ti̽chy Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hö Ti̽chy Gri's parks.

Hö Ti̽chy Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hö Ti̽chy Gri.

Hö Ti̽chy Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hö Ti̽chy Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hö Ti̽chy Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hö Ti̽chy Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hö Ti̽chy Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hö Ti̽chy Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hö Ti̽chy Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hö Ti̽chy Gri's public wards, blessings, and other arcane systems.

Hö Ti̽chy Gri has an Millitary Academy which trains military officers and specilists.

Hö Ti̽chy Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hö Ti̽chy Gri's grid is powered by a god's will and kindness.

Hö Ti̽chy Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Hö Ti̽chy Gri has a first rate hospital which caters to anyone in need of long term medical care.

Hö Ti̽chy Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Hö Ti̽chy Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hö Ti̽chy Gri's natural decorations nor waterways.

Hö Ti̽chy Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hö Ti̽chy Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hö Ti̽chy Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Hö Ti̽chy Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Hö Ti̽chy Gri's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Hö Ti̽chy Gri yeast remains dormant.

The Jackal, Switchback near Hö Ti̽chy Gri are known to be more aggressive than normal.

Hö Ti̽chy Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Transmutation energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 46
  • Farmers: 61
  • Farm Laborer: 108
  • Hunters: 65
  • Milk Maids: 55
  • Ranchers: 27
  • Ranch Hands: 56
  • Shepherds: 51
    • Farmland: 88057 m2
    • Cattle and Similar Creatures: 5422
    • Poultry: 65067
    • Swine: 4337
    • Sheep: 216
    • Goats: 43
    • Horses, Mounts, and Beasts of Burden: 2168

Craftsmen

  • Arms and Toolmakers: 41
  • Blacksmiths: 50
  • Bookbinders: 27
  • Buckle-makers: 29
  • Cabinetmakers: 48
  • Candlemakers: 74
  • Carpenters: 62
  • Clothmakers: 60
  • Coach and Harness Makers: 23
  • Coopers: 51
  • Copper, Brass, Tin, Zinc, and Lead Workers: 29
  • Copyists: 21
  • Cutlers: 18
  • Fabricworkers: 46
  • Farrier: 105
  • Furriers: 13
  • Glassworkers: 83
  • Gunsmiths: 47
  • Harness-Makers: 20
  • Hatters: 43
  • Hosiery Workers: 15
  • Jewelers: 25
  • Leatherwrights: 58
  • Locksmiths: 22
  • Matchstick makers: 34
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 31
  • Plasterers: 28
  • Pursemakers: 37
  • Roofers: 23
  • Ropemakers: 22
  • Rugmakers: 20
  • Saddlers: 41
  • Scabbardmakers: 46
  • Scalemakers: 23
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 21
  • Soap and Tallow Workers: 71
  • Tailors: 188
  • Tanners: 27
  • Upholsterers: 30
  • Watchmakers: 28
  • Weavers: 61
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 29
  • Booksellers: 33
  • Butchers: 63
  • Chandlers: 58
  • Chicken Butchers: 71
  • Entrepreneurs: 22
  • Fine Clothiers: 58
  • Fishmongers: 54
  • Florists: 13
  • Potion Sellers: 33
  • Resellers: 86
  • Spice Merchants: 30
  • Wine-sellers: 45
  • Wheelwright: 33
  • Woodsellers: 21

Service workers

  • Bakers: 98
  • Barbers: 96
  • Coachmen: 30
  • Cooks: 74
  • Doctors: 47
  • Gamekeepers: 32
  • Grooms: 18
  • Hairdressers: 80
  • Healers: 53
  • Housekeepers: 65
  • Housemaids: 94
  • House Stewards: 63
  • Inns: 20
  • Laundry maids: 41
  • Maidservants: 80
  • Nursery Maids: 40
  • Pastrycooks: 90
  • Restaurateur: 90
  • Tavern Keepers: 98

Specialized Laborer

  • Ashworkers: 30
  • Bleachers: 19
  • Chemical Workers: 12
  • Coal Heavers: 43
  • In-Town Couriers: 52
  • Long Haul Couriers: 46
  • Dockyard Workers: 41
  • Gas Workers: 10
  • Hay Merchants: 18
  • Leech Collectors: 56
  • Millers: 51
  • Miners: 47
  • Oilmen and Polishers: 32
  • Postmen: 49
  • Pure Finder: 29
  • Skinners: 63
  • Sugar Refiners: 12
  • Tosher: 33
  • Warehousemen: 77
  • Watercarriers: 47
  • Watermen, Bargemen, etc.: 65

Skilled Laborers

  • Accountants: 27
  • Alchemist: 31
  • Clerk: 42
  • Dentists: 22
  • Educators: 64
  • Engineers: 31
  • Gardeners: 22
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 30
  • Civil Clerks: 50
  • Civic Iudex: 23
  • Consultants: 13
  • Exorcist: 52
  • Fixers: 25
  • Kami Clerk: 44
  • Landlords: 44
  • Lawyers: 26
  • Legend Keepers: 37
  • Militia Officers: 166
  • Monks, Monastic: 63
  • Monks, Civic: 67
  • Historian, Oral: 49
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 47
  • Priests: 90
  • Rangers: 27
  • Rat Catchers: 35
  • Scholars: 34
  • Spiritualist: 43
  • Slayers: 12
  • Storytellers: 73
  • Military Officers: 80

Cottage Industries

  • Brewers: 61
  • Comfort Services: 80
  • Enchanters: 24
  • Herbalists: 23
  • Jaminators: 74
  • Needleworkers: 83
  • Potters: 32
  • Preserve Makers: 63
  • Quilters: 28
  • Seamsters: 114
  • Spinners: 69
  • Tinker: 24
  • Weaver: 52

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 33
  • Costumers: 13
  • Dancers: 26
  • Drafters: 14
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 23
  • Inlayers: 20
  • Musicians: 65
  • Painters, Art: 11
  • Playwrights: 23
  • Sculptors, Art: 19
  • Wood Carvers: 77
  • Writers: 77

Produce Industries

  • Butter Churners: 74
  • Canners: 58
  • Cheesmakers: 67
  • Ice Merchants: 9
  • Millers: 44
  • Picklers: 34
  • Smokers: 27
  • Stockmakers: 24
  • Tobacconists: 30
  • Tallowmakers: 47

8102 of Hö Ti̽chy Gri's population work within a Foundational Occupation.

12069 of Hö Ti̽chy Gri's population do not work in a formal occupation, but do contribute to the local economy. 1518 (7%) are noncontributers.

Points of Interest

Hö Ti̽chy Gri is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Hö Ti̽chy Gri's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Hö Ti̽chy Gri's local festivals commemorates this miracle.

History